![]() Tóth explains: "Simply put, the training procedure would go as follows: the rat walks into a monster → the software detects that the monster is in the proximity of the player (and for now, let’s assume that the player is facing it) → initially the rat has no idea what to do in this situation, so the training software activates the push-pull solenoid lifting the animal slightly upwards → the head of the actuator then touches the button → monster gets shot down → reward in the form of sugary water is released to reinforce the behavior."
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